- Steam Community :: Guide :: CS:GO Competitive MM ranking system explained
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- How to Rank Up in CS:GO: Ranks, Ranking System, Trust Factor
Escaping the silver division is extremely challenging for newer players because of smurfs.
The upper nova ranks act as the true checkpoint for being above-average. They already have knowledge of sprays, economic buy trends, site execution with utility, and retake coordination. Moving up anywhere past the MG ranks requires perfecting your skills, learning from your mistakes, and making incremental changes to your playstyle for improvement. These guys are really, really good at finding ways to kill you. Use this as motivation to become better at the game. Improving your rank is pretty rudimentary: Losing games will derank you.
GO follows a modified Glicko-2 ranking system, according to Valve. Factors such as kills, deaths, MVPs, assists, damage given, and bomb plants all affect a hidden numerical value that determines your place within a rank.
Steam Community :: Guide :: CS:GO Competitive MM ranking system explained
A general in-game model to follow would be to play for the round win and not for kills. Firstly, the matchmaking system will take your lower-skilled friend into consideration when finding a match. And second, the system makes a prediction about how well each team member will perform in a match. So losing a match with a lower skilled player on your team is not likely to significantly impact your Skill Group.
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If you always play your best then your Skill Group will provide you with well matched teammates and opponents. How can you predict my skill in only winning 10 games? When you play your first game, we have no idea what your skill is.
As you play more games, we use those wins and losses to make predictions about what Skill Group we think you should be in. The more games you play, the more confident the system is in predicting who the other players are that you should be playing against. Why do I see a range of Skill Groups in the end-of-match scoreboard? Most matches have a small range of Skill Groups represented. It would also not make sense on Valve's part to make individual performance a role in ranking, considering CS is a team-based game and considering how there are simply too many factors to account for.
For example, a noob player could sneak up from behind and kill an extremely skilled player. If individual performance affected rank, the high-ranked player would theoretically lose a lot of points from getting killed by a low-ranked player. However, we know that this scenario does not accurate represent the skill levels of either player, because most likely the skilled player is fighting other enemies and the noob just happened to be at the right place at the right time.
Also, even moderately skilled players with good weapons such as the AWP can easily kill an extremely skilled player, and this would not accurately reflect the skill levels of either player. The majority of players fall between around Silver 3 and Nova 2, with relatively few players being below Silver 3.
There is a sizable population of Nova s and Master Guardians, but it is nowhere near the number of the lower Novas and high Silvers. Eagle ranks and above are rather rare and take years of practice to attain. However, the amount gained may be almost nothing, or it may be a great number. Winning against a team that is, on average, higher ranked than you will get you more points depending on the magnitude of the difference.
Winning rounds against a lower ranked team, in converse, will give you fewer points. The amount of "rank points" you gain for a match depends based the number of rounds you win. It is therefore possible to win 7 or so games in a row and not gain rank, or win just 1 or 2 games and gain rank.
Like I said before, however, the amount lost depends on the difference of your team's average rank and the enemy's average rank. Losing to a very high-ranked team will not lose you much points at all, while losing to a low-ranked team will lose you many points. TIES It is possible to gain or lose rank in the event of a tie. Getting a tie does not mean that no points are transfered between the two teams. The team with a higher average rank will lose points in the event of a tie, and the lower ranking team will gain points.
The amount of points lost or gained depends on how different the average ranks are between the two teams. Two teams with the same ranks are expected to be tied.
How to Rank Up in CS:GO: Ranks, Ranking System, Trust Factor
Yes, matchmaking will take into account your low-ranked friend when searching for games, so most likely there will be someone around the rank of your friend as well on the enemy team. I would suggest, however, that if they aren't going to play seriously just take them to Casual mode. Playing with friends rather than randoms will greatly increase cooperation and teamwork, and on average I would say you win more playing with similarly ranked friends than with randoms. You may gain rank but it would not accurately reflect your skill, and when you are playing by yourself you will find yourself frustrated by significantly more skilled players.
You are also hurting your teammates, who will lose games because of you.
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